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Chrono Rewrite
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HOW IT WORKS

How the diagnosis works

Follow a real calculation from a story choice to a score, title and set of job candidates.

Guide updated: October 24, 2026

From choices to a result

There are 6 scenes, each with an action and a follow-up choice: 12 choices in total. Each answer adds predefined points to one or more of seven traits. The same answers under the same scoring rules produce the same points; a generative AI does not judge your personality at result time.

  1. Choose actions in the story.
  2. Add the points and convert each trait to a displayed score.
  3. Assign a title from the added points.
  4. Use experience, qualifications and preferred work settings to filter job candidates, then compare their interest patterns.

The final three questions adjust job candidates only. They do not change the seven scores or the title.

Why a choice receives points

The first scene involves finding a robot that has taken a device. The four approaches add the following points.

The first action and its actual point assignments
ChoiceAdded points
Run through the factory passages and follow the deep marks on the floorStrength +3, Intellect +1
Check security footage in the factory control office to find where it wentIntellect +3, Planning +1
Calm the shaken factory maintenance worker and work out where the robot went togetherLeadership +3, Empathy +1
Ask Ren to search the inner passages with an inspection drone’s cameraCreativity +3, Leadership +1

Checking footage is interpreted as investigation and preparation; asking a technician is interpreted as cooperation and attention to another person. These are the creator’s interpretations of the actions, not validated links between answers and real abilities. No option is a universal model answer. A follow-up choice contributes its own points.

What the displayed scores mean

Each trait starts with a fixed base of 13. Its added points are combined with that base, divided by the maximum reachable total for that trait, multiplied by 100 and rounded to the nearest integer. The maximum differs because the choices offer different opportunities for each trait.

Displayed score = round((13 + added points) ÷ trait maximum × 100)

A score of 80 does not mean an 80% chance of success or a position above 80% of people. Low scores mean those actions received fewer points in this playthrough, not that you lack the real ability. Because the base is included, choosing no points for a trait does not produce zero.

How titles and ties are handled

The title uses added points before conversion, not the largest number on the radar chart. One leading trait receives its corresponding title. If exactly two traits tie, the first in this fixed order is used: Strength, Intellect, Dexterity, Creativity, Empathy, Leadership, Planning. If at least three tie for the lead, the title is Prismatic Hero.

This tie rule is an implementation choice, not a ranking of the value of the traits. The chart remains available so a single title does not hide the other tendencies.

Explore all eight titles →

A calculation using a complete example

This example always takes the first action and first follow-up in every scene. It is an offline calculation, not a real participant’s answer and not a suggested way to play.

All 12 choices combined; base 13 included in each maximum
TraitAdded pointsMaximum totalDisplayed score
Strength143479 / 100
Intellect43253 / 100
Dexterity02650 / 100
Creativity32955 / 100
Empathy72969 / 100
Leadership33348 / 100
Planning53158 / 100

For Strength, (13 + 14) ÷ 34 × 100 rounds to 79. The title is Unyielding Warrior, using the added-point rule above.

How job candidates are selected

The current catalog has 40 occupations marked for recommendation. First, the game checks experience, qualification and preferred-work-setting requirements. A high score does not bypass these requirements. For example, a nursing occupation requiring a nursing licence is excluded if that qualification was not selected.

The comparison uses added points, not the displayed scores or title. Strength and Dexterity are averaged into a practical dimension. Intellect, Creativity, Empathy, Leadership and Planning form the remaining five dimensions. The six dimensions are compared with O*NET occupational-interest profiles. Both profiles are centered and scaled before their similarity is calculated. Candidates with a positive similarity are listed in descending order, up to three. Exact ties use catalog order.

This correspondence between fictional actions and occupational interests is the creator’s provisional rule. O*NET does not validate this game or establish your career fit. The match is not a probability of success. The current RPG uses a minimum pre-job retraining setting of zero; entry requirements can still include induction or on-the-job training.

For the calculation above, with no listed experience, no listed qualifications and all work settings allowed, the current candidates are:

  • Residential Care Worker
  • Building Facilities Technician
  • Rice and Crop Grower

These are examples for the stated inputs, not recommendations for every reader. The result can also suggest learning and emerging roles. Future-role suggestions use a separate, explicitly hypothetical mapping and must not be read as currently available jobs. Learning suggestions are not proof of an entry qualification.

Use a result as a question to explore

The game’s psychological reliability, validity and ability to predict career fit have not been established. Role-playing, interpreting a fictional situation differently or replaying it can change the result. The seven traits describe this game’s choices rather than a complete account of a person.

Choose one scene where the result feels familiar and compare it with a real event. Try a small related activity and record what you enjoyed or found difficult. Keep experience, health, working conditions and the actual role’s requirements in view when making a career decision.

Sources and the creator’s own rules

  • O*NET Database: occupational-interest data used for comparison. The game uses the 31.0 edition.
  • O*NET Interest Profiler: background on the six occupational-interest areas. This RPG is not the O*NET Interest Profiler.

The seven traits, title names, point assignments, tie rules and correspondence with occupational interests are original rules of Chrono Rewrite. Public sources about future work are presented separately from the game’s scoring assumptions.

See the sources for future-work and story information →